Sixteen kids, aged 13-14 years old, from the Szkoła Podstawowanr 210 im. Bohaterów Pawiakaw Warszawie, played the Expedition Mundus Game in December 2018 in Warsaw, Poland. The kids, acting as young scientists, answered question cards about the Planet Mundus and its inhabitants, the Mundians, by looking at clues left by the previous science explorers. The game allowed them to experience how it is to be a scientist. GYA member Thomas Edison E. dela Cruz (Philippines), Mundus co-lead and a professor of microbiology at the University of Santo Tomas in Manila, Philippines, facilitated the game. He was assisted by Dr. Monika Kwoka, Vice-Dean for Science and International Collaboration of the Silesian University of Technology. This activity was also supported by GYA alumnus Borys Wrobel (Poland), a professor at Adam Mickiewicz University.
Working group member Rothsophal Nguon gave a teachers’ training workshop on the Expedition Mundus science game for classroom engagement to science, English, and ICT teachers at Aranch Sakor high school in Siem Reap, Cambodia, in October 2018. This workshop was held in collaboration with Caring for Cambodia (CFC), a non-governmental organisation that works towards improving learning and teaching conditions in rural Cambodia. The participants were full time teachers from six different public high schools, who are supported by CFC to foster STEM education. They will become ambassadors within the CFC network of 21 schools to implement Expedition Mundus as well as adopting educational games as a teaching technique with their 300 peers and 6600 registered students.
In August 2018, fifty Indonesian kids from Grades 4 to 6 played for the first time the Expedition Mundus game. Spearheaded by the Expedition Mundus group co-lead Felycia Edi Soetaredjo (Indonesia), the kids from the Curah Cottok Village in East Java, Indonesia learned for a day how to be a scientist as they explored the planet of the Mundians. Felycia translated the Mundus game in the local language, Bahasa Indonesia, which was then used in this outreach activity. This is part of the working group’s effort to promote the game in the hope of enticing more kids to pursue a career in science.
GYA member Lahcen EL Youssfi (Morocco) introduced the Expedition Mundus game to a group of teenagers at the American Language Center of Tetaoun in Tetouan, Morocco, during their summer English class in July 2018. Youssef Elhamdaoui, a teacher from the American Language Center of Tetaoun, helped facilitated the activity. Moroccan teenagers found the game very remarkable as they participated in the thinking and answering of questions. To make the game more exciting for them, a prize was awarded to the pair who got the highest scores. A follow-up event was conducted by the teacher in September with teachers from the American Language Center playing the Mundus Game for the first time. These events marked the beginning of making the Expedition Mundus game a popular learning activity in Morocco.
Working group member Mary Donnabelle Balela (Philippines) included the Expedition Mundus Game in an outreach programme by the Sustainable Electronic Materials group (SEM) from the Department of Mining, Metallurgical, and Materials Engineering, University of the Philippines Diliman, in schools in the Philippines in July 2018. For a detailed mission report see here.
In February 2018, GYA alumnus Oded Hod and members from the Israel Young Academy translated the game into Hebrew. A limited number of hardcopies has been printed and the Hebrew version of the game is currently being tested and evaluated in several elementary, middle, and high-schools in Israel. See here for the Hebrew version of the game.
Working group co-lead Thomas Edison dela Cruz took the Mundus game to Brunei in January 2018. Thirty-nine Grade 9 students, aged 13 – 14 years, from St Andrew’s School in Brunei Darussalam, played the Expedition Mundus Game as part of their school’s enrichment seminar. The students were initially grouped and then given time to search for clues from informational posters included in the game to answer the questions assigned to them. Thomas also delivered a lecture on fungi and their application in drug discovery to enhance the learning of the students. This activity was part of the effort of the working group to popularise the game globally in the hope of inspiring the next generation of scientists.